Evaluation of Student Survey Results
FINDINGS AND INTERPRETATION
PREPARED BY Şefika Bengü Eymirli


Student Survey Analysis Report
This questionnaire was conducted to determine how much we reached the goals that we aimed
at the beginning of the games.
Here is the link: https://docs.google.com/forms/d/1y6lf-Wx49nNaJxXpnwfMKAE35X2Bct_irKxtRMj7yVQ
A total of 46 students participated in the survey.

95,7% of students answered yes to the question. It's inferred here the students think the games of the project are significant for memory development

100% of students think teacher-student webinars useful. It's inferred here they've learned lots of beneficial knowledge.

According to the result of the question,
89% of students answered yes. It's inferred here they've learned the target words by repititions in the games.

According to the result of the question, 67,4% students answered yes. It's inferred here games are very useful in acquiring the target language students have used the target words in their daily life. The games served their purpose.

According to the result of the question, 45,7% of students preferred Kahoot, 43,5 of students preferred Wordwall, 10,9 of students preffered Learningapps for online games. It's inferred here they like speed most.

According to the result of the question, 65,2% of students enjoyed playing online games. It shows us they like using technology.

According to the result of the question, 37% of students enjoyed 'What is that Card', 30,4% of students enjoyed 'Mother's Day game', 19,6% of students enjoyed 'What is missing' and 13% of students enjoyed Cowboy game. It shows memory game is fun for the most.

According to the result of the question, 78,3%of students answered yes. It shows that playing card games are fun and eduvative for them.

According to the result of the question, 97,8% of students answered yes. Thay believe they coul use technology for learning English.

According to the result of the question 89,1% of students answered yes. It's inferred here they like speed while playing games.
GAMES OF THE WORDS
CONTRIBUTORS
Şefika Bengü EYMİRLİ Pınar BAYAR
Aynur TAŞÇIGİL Derya S. EKİCİ
Banu KAN Sultan POLAT
Yeter YILDIZ LARYSA ovsiannikova

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