
About the project
The project is based on the recognition of the importance of games and playful activities in children's life, and aims at the development of the key competences and cognitive/creative potentiality of each student.
On TwinSpace, teachers will share games and funny activities focused on the different competences.
AIMS
Our Project aims to:
- Improve key competences
- Be available to learn
- Support numeracy through songs, chants, lullabies and games;
- Encourage conversation among learners and also support language development
- Entice active participation through physical activity supporting development of gross motor skills
- Learn to play/work together in a team
- Understand rules and structures through games
- Be aware of the goal and activate the strategies necessary to achieve it
- Knowing how to recover previous knowledge and properly use it
- Managing disappointment and accepting error as a moment of reflection and growth
- Cultivate student curiosity and exploration.
- Cultivate children's joy in learning and their openness towards other cultures
WORK PROCESS
This is a year long project.
Work process will be divided according to key competences:
1 Communication in the mother tongue and in foreign languages:
Nursery rhymes, poems, tales/stories, theatre, role playing games, word pun, tongue twisters, games
2 STEM and Digital competence:
Numbers and Shapes, Logic games, Problem solving, critical thinking, decision-making activities, Science, Experiments, Water, Seasons, Night/Day, Pixel Art, Coding
3 Cultural awareness and expression
Instruments, rhythm, dance, songs, Painting, dough, craft, fine motor skills, gross motor skills: paths, traditional games, cooking, festivities
4 Social and civic competences
- The right to play “Declaration of Human Rights art. 24
- Safety: earthquake, fire; road safety education
5 Learning to learn and Sense of initiative & entrepreneurship
Will be transversal to all the other competences
RISULTATI ATTESI
Photos, drawings, videos, games/activities will be shared between teachers and pupils.
Collaboration final works
JONETA MARINOVA
No, that was impossible! And surprising! Pumpkin was eaten in half. Something moved inside and shone with a mysterious light.
The autumn wind swings the branches of the bare trees. A cloud that looked like a broom appeared in the sky. It was scary around.The dog bristled and began barking loudly. The children were scared and hid behind a large pile of autumn leaves.
To surprise everyone in the pumpkin came a black cat with emerald-green eyes. She spoke to the children in a human voice ........
Our collaborative story
with drawings



STEM and Digital competence


Cultural awareness and expression
Social and civic competences
Learning to learn and Sense of initiative & entrepreneurship
Our brochure
about the project
Our booklet
Autumn - Halloween story





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