
This book
"Breathe in nature"
created by all members of the work plan,
with the active participation of students,
and it consists of toys
who teach and at the same time entertain





MY FRIEND WILL NOT LEAVE IF I LEAVE
PSYCHO MOTOR FIELD: Achievement 1: Performs shift moves. Achievement 2: Makes balance moves .
Materials used: 3 pieces of wood or branches at the height of children (The material can be easily found in the environment) The Material You Can Access Easily In Your Environment)
Application: Each child finds a thin and long wood or a branch that he finds during a trip to nature. Then groups of three are formed. (Note: The number of groups can be reproduced according to the chronological and / or developmental ages of the children). Everyone holds his stick in front of him with both hands. With the command given (a whistle can be used as a command or a word can be given), the children try to leave their own stick in their hands and hold their friend's stick without falling. The children leave their hand on each command and hold their friend's stick on one side. The game continues until each child reaches the place where the game starts, ie on his wood. Meanwhile, the child who can not hold the wood, comes out of the game.




Anıl AKGÜN
UTKU KİNDERGARDEN- KOCAELİ

FLY WITH OR PLANTS
Cognitive Domain:
Gain 1: Focus on the object / situation / event.
Gain 2: He remembers his perception in his memory.
PSYCHOMOTOR FIELD:
Gain1: Makes displacement movements.
Materials: A handkerchief to tie the child's eye area. At least 3 plants of the same species (ie either just trees or flowers or just shrubs).
Application: The blindfold player follows his guide, who takes him to a plant (tree, bush, or flower), grabs him by the hand, and gives verbal commands (eg walking forward, turning, etc.). The player has to explore the plant by touching or even sniffing to guess which plant it is. Then he opens his eyes and sees if he has won. Note: Each player's eyes should be covered with a handkerchief and not open them until their mission is over. The description should include plants of the same species. Minimum three times. (3)



Eleni TSEOU
KINDERGARDEN OF DİAVATOS- GREECE

CARROT RABBITS
Achievements-Indicators:
Cognitive Domain:
Gain: Focus on the object / situation / event.
Psychomotor Area:
Gain1: performs displacement movements.
Language Area:
Achievement1: Uses language for communication purposes
Achievement5: Uses language for communication purposes.
Materials: carrot bowls (optional) - rabbit masks, strips of colored paper.
Application:
The starting line, surrounded by strips of colored paper or chalk, is the house of the hare / rabbit. They should reach the bowl by jumping on both feet with carrots at 1.5-2 meters. "Rabbits, carrots!", The children / children start at the same time and move to the carrot bowl as soon as possible, gnaw at the carrots on arrival. When they get there, they jump, mimic carrots, and gnaw. "Rabbits, home!" The child / children jump with both legs and return to their places.


Camelia DIRLE Kindergarten with extended Programvoinicelul-Romania

DO YOU LOVE THE NATURE?
Cognitive Domain:
Gain1: Focus on the object / situation / event.
Gain 2: teaches position in space.
Psychomotor Area : Gain1: Performs balance movements.
Materials: Playing cards with pictures of materials from nature, suitable for hanging on the neck. A different picture should be used on each card. The pictures on the playing cards are the works designed by the students.
Application: The teacher tells the children to give examples of the beings in nature. Each student chooses an entity from nature and draws an image of it on the playing card. Children hang their cards around their necks, the teacher chooses a child. "Do you like nature?" He goes to a friend standing in his circle. He asks. "Yes, I like it," he replies. "What do you like most?" he asks again. The child names the objects hanging around the neck of the two children, eg. "I love the sun and stone." Children with these cards leave their place in the circle. The middle child is trying to replace them. Whoever loses his place stays in the middle of the circle and the game starts over. More about this source text Required source text for additional translation information Send feedback Side panels



Gülsün KANSU OÇAK
PERİHAN KIBRISLIOĞLU KİNDERGARDEN-DENİZLİ

TOUCH - FEEL
Gain and indicators:
Gain2: He remembers the perception in his memory.
Gain1: 3: Match objects or entities based on their properties
Gain1:4: Groups objects or entities by their properties
PSYCHO ENGINE AREA:
Gain1: Performs shift movements.
Used materials:
Stone, Feather, Pine cone (Everything in the natural environment can be changed with these materials)
Application:
When commanded, the children jump with one foot and, according to the instructions, come to the basin with stones, wings and cones. The first to put the basin, the winner of the game



Şeyma ÖZ
BALAKGAZİ KİNDERGARDEN –ELAZIĞ

CODING IN NATURE
Gain and indicators:
LANGUAGE AREA:
Learning Outcome: Uses language for communication purposes
PSYCHO ENGINE AREA:
Gain1: Performs shift movements.
Used materials:
A4 paper cut into 8 pieces, materials from nature (such as flowers, stones, branches, small leaves), baskets or plastic containers, long branches, rope, stone
Application:
"How is the weather today;" We ask which season we are in and after receiving the answer "In Spring" we talk about the features of the season. He says that we will prepare a game where we can make our own game in nature and decide the rules together. After the students exchange ideas with each other, they go to nature with a basket or basin. Children are allowed to walk in nature and collect the materials they want (such as snails, flowers, stones, branches, small leaves). Materials are placed on A4 paper divided into eight sections.

Raziye ABLAK
ŞEHİT CÜNEYT KIZILARSLAN KİNDERGARDEN- ADANA




Gain and indicators:
Ayda Ayvaz
ATATÜRK KİNDERGARDEN-KOCAELİ



Gain and indicators:



Songul YUCEL
NEFİSE İBRAHİM ÇETİN PRESCHOOL -İZMİR

MY DEAR TREE
Gain and indicators:
Psychomotor Area:
Gain 1: Makes displacement movements.
Gain 2: Makes balance movements.
Materials used
It can be played wherever there are trees.
Application
A child is secretly selected as a midwife for the game, but the other children do not know this. When the command to start the game says “Run a midwife, sobele a friend,” everyone starts running. All children run and look for trees. Those who find a tree and hug a tree are saved from midwifery, if they cannot find a tree or the second coming to a tree cannot hold that tree, and if it is midwife, the game stops and the child gives an imitation task to the midwife (pretend to be a bird or jump like a kangaroo) and the game ends by pretending to be a child. Playing time and tasks are determined according to the interests of the children.



Rabia KARAARSLAN
UTKU KİNDERGARDEN - KOCAELİ

Gain-Indicators:


Ömer Faruk ÇAKMAK
100. YIL PRIMARY SCHOOL- TRABZON


Gain-Indicators:



Sultan KARADENİZ
ZİNCİRİYE PRIMARY SCHOOL - MARDİN




Hafize Nurşen BAŞBEY
FAHRİ ÇALDAĞ KİNDERGARDEN - ANKARA

Anıl AKGÜN
Camelia DİRLE
Ayda AYVAZ
Eleni TSEOU
Rabia KARAARSLAN
Şeyma ÖZ
Hafize Nurşen BAŞBEY
Gülsün KANSU OÇAK
Raziye ABLAK
Sultan KARADENİZ
Ömer Faruk ÇAKMAK
Songül YÜCEL







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