It is final product of ''Learning English Through Games" eTwinning Project.
You can see all our works in this book

CONTENTS
1)Project Aim
2)Project Plan
3)Project Video
4)Our Joint Product (Our Poem)
5)Our Joint Product(23rd April Poster)
6)Our Joint Product (Etwinning Day Card )
7)Our Project Brochure
8)Nebiye Betül YILMAZ
9)Marijana LELAS
10)Nida GÜNDÜZ
11)Esra KÖPRÜLÜ ALTUNTAŞ
12)Margaret GARCİA
13)Sabrina SARDELLA
14)Makbule BOSNALI TÖMEK
15)Ewelina MİCHALAK
16)Aslıhan PİŞKİNDEMİR
Aim of the Project:
To teach English via playing games which will be created by students themselves. They will both have fun and learn in a fun way.
To improve their searching, creating and writing skills and they will have fun to study.
To increase their speaking skills.
To increase their speaking skills with group tasks and activities.
To learn responsibility and discipline by preparing materials as scheduled.
To learn about different cultures. To learn groupwork.
To improve the knowledge of ICT tools.
To increase students motivation ,creativity and success.
WORK PROCESS
APRİL
Webinars with project partners and sharing the details.Creating students logo for the Project..Students ıntroduce themselves by using web 2 tools.Sharing information about schools.Preparing and playing the first game “Let’s guess”Arranging school e twinning corners.Performances of guess games.Preparing Special Day product.
MAY
Preparing and playing the second game “cup game”
Performing the cup game. Preparing and playing extra game and
Performing. Preparing Special Day product. Writing a collabrotive acrostic poem with the partners.

For our Project Video:
https://youtu.be/zuXm8OLmdfk
OUR
POEM

OUR POSTER






eTwinning Day Card

OUR PROJECT BROCHURE


Nebiye Betül YILMAZ
Mustafa Kemal Secondary School-Elazığ/Türkiye
Our Permissions

Guess Game


Cup Game


Extra Games


Marijana Lelas
Zagvozd Primary School/Croatia
Parent's permissions for my students

Guessing game

We played this game using the word cards that contained the names of the rooms of the house. The teacher introduces the game by describing a room without naming it. In the description, we used there is/there are and prepositions.The student who guesses the room, wins a point. The winner is the studenrt with the most points. In the second round, the winner takes the role of the teacher.
Cup game

In the first round of this game, we introduces wild and farm animals using intercative memory game. Then, we prepared two cups on the board: one for wild animald and the other one for farm animals. Each student got a cup with its name containing 10 animal names. Students had to divide their cards in the cups on the board and present their animas using is/are.
In the second round, we combined guessing game with cup game - students had to guess the habitat of the animals as fast as they could.
Extra games



For our extra games, we decided to develop our digital skills and create and play a few of our favourite digital games. You can check them on the links below:
https://wordwall.net/resource/1662882
https://wordwall.net/resource/1947145
Makbule BOSNALI TÖMEK
Vedat Özkeçeci Primary School
Gaziantep / Türkiye

GUESSING GAME


CUP GAME



EXTRA GAMES
https://wordwall.net/tr/resource/39723646/3s%C4%B1n%C4%B1f-4%C3%BCnite-feelings


MARGARET C. GARCIA RIQUELME
VIRGEN DE GUADALUPE SCHOOL
GUADALUPE, MURCIA. SPAIN

PARENTS PERMISSION DOCUMENTS
GUESSING GAMES
We use different guessing games to review content about Natural Science and English (clothes, sports)
We use flashcards, trivial game, wordwall and the screen of the classroom where one student needed to guess what is back to him/her

CUP GAMES





Super exciting cup games! We play :
1- Flip cup tic tac toe where students need to spell words of different topics to review vocabulary. If they do it correctly, they move the cup in the board till get three in a row.
2. Toppling the pyramid where the winner is the team who can make a higher pyramid after answering some questions.
3. Bottle cup basketball. This time they need to throw the cup inside a bottle if they want to answer a question and gets points for their team.
VIDEOS : https://cbmvirgendeguadalupe.blogspot.com/2023/05/cup-games.html
EXTRA GAMES


Every type of game help us to get an aim in our students. The following are digital games very used with my group of students using among others: wordwall, baamboozle, kahoot, quizziz,...
https://wordwall.net/es/resource/27564903
https://www.baamboozle.com/game/71347
https://quizizz.com/join?gc=088622
Esra KÖPRÜLÜ ALTUNTAŞ-Mustafa Kemal Secondary School Elazığ/Türkiye

Parents' permissions


First of all our students prepared their colourful guess cards .They wrote the clues about jobs ,animals,sports etc.After all of the students prepared their cards ,we started our game .The students read the clues and asked questıonns like " Who am ı ? " or "what am ı ? " The other students guessed the word and said their answers
Guess Game
- Full access to our public library
- Save favorite books
- Interact with authors

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