My Public / Unpublished Books (5)

  • Today's education tools are limitless, but engagement is key. Gamification enhances learning by creating an immersive and motivating experience.
    by Mrs. KONAY
    Eye Icon 65
  • This project aims to teach beginner level students new English words while having fun and developing their digital skills. It involves collaboration with students from different countries and schools.
    by Mrs. KONAY
    Eye Icon 229
    Star Icon 1
  • Technology is important in education, especially during the pandemic. This book is about an e-game book for English language teaching.
    by Mrs. KONAY
    Eye Icon 389
  • The story follows the daily life of Mia, a thirteen-year-old girl from England. It covers her routines, hobbies, and a birthday celebration.
    by Mrs. KONAY
    Eye Icon 14
  • by Mrs. KONAY
    Eye Icon 169
    Star Icon 1
Back
X
We use cookies on this site. By continuing to use this site, we assume you consent for cookies to be used. See our Cookie Policy. GOT IT